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    Home » Online Gaming: Games of Skill Vs Games of Chance
    #TheSpotlight

    Online Gaming: Games of Skill Vs Games of Chance

    October 15, 2024By QH Editorial Team
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    • October 15, 2024

    The Rise of Online Gaming Startups in India

    The Online Gaming Industry (OGI) in India has seen growth which transformed it into a “sunrise industry.” With a booming user base of over 400 million gamers and a projected market value exceeding $1 billion, this industry shows no signs of slowing down. Startups like Dream11, MPL (Mobile Premier League), and RummyCircle have capitalized on the growing popularity of online gaming, transforming traditional forms of entertainment into lucrative business ventures. The prospects for the Online Gaming Industry (OGI) are bright, with forecasts suggesting a compound annual growth rate (CAGR) of around 30% over the next few years.

    However, as this industry thrives, faces challenges that are not only technical or economic in nature but social. navigation. Regulatory uncertainties, concerns about gambling, and the distinction between games of skill and games of chance present complex issues that require strategic legal insight. Addressing the social challenges presented by OGI is important through laws and self-regulation.

    The Legal Challenges Facing Online Gaming Startups

    The legal landscape surrounding online gaming in India is riddled with challenges that can hinder the growth of OGI. A primary concern is the varying state regulations governing gaming and gambling. While some states, like Sikkim and Goa, have legalized online gaming and set up regulatory frameworks, others have adopted a more prohibitive stance. This lack of uniformity creates confusion for startups trying to operate on a national scale.

    Additionally, the legal definitions of "gaming" and "gambling" are often ambiguous, leading to further complications. The interpretation of these terms can significantly impact the operational viability of online gaming platforms. Startups may find themselves entangled in legal battles if their games are misclassified as gambling, resulting in penalties, shutdowns, or reputational damage.

    Legality of Online Gaming and Gaming in India:

    The following laws regulate the OGI ecosystem in India:

    • Information Technology Act, 2000
    • The Public Gaming Act, 1867
    • Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules, 2023
    • State Laws
    • Mandatory KYC Requirement-
    • GST Rules

    Games of Skill vs. Games of Chance: The Legal Debate

    One of the most contentious battles in the online gaming sector is the distinction between games of skill and games of chance. This classification becomes crucial as games of skill are generally permitted under Indian law, while games of chance are subject to stricter regulations and may even be illegal in certain jurisdictions. This uncertainty threatens the survival of many gaming platforms and casts a shadow over the industry’s future.

    In this context, the following laws are particularly significant:

    • The Public Gaming Act, 1867- This colonial-era legislation is a central legislation enacted during the pre-independence era, prohibits any games of chance and probability except lotteries It outlaws most types of gaming in India. Not only out of date and it does not discriminate between games of skill and games of chance, which leaves online gaming platforms’ legal standing unclear.
    • State Laws- According to the Indian Constitution, gambling and betting are primarily state. Matters. Each state retains the power to control gaming inside its boundaries. Certain states including Sikkim and Nagaland have enacted laws allowing the licensing of internet games that are deemed to be skill-based rather than chance-based, like rummy and poker.
    • Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules, 2023 – The amendment to the act was chiefly brought in to regulate the online gaming sector in India. The rules define various terms including online gaming and online gaming intermediary. Along with making a clear distinction between online games and real money games. The rules also have provisions for several layers of due diligence and self-regulatory mechanisms to regulate the industry.

    Games of Skill

    Games of skill require a certain level of expertise, strategy, or knowledge to win. Examples include poker, rummy, and fantasy sports like Dream11. The legal precedent for games of skill can be traced back to the Supreme Court of India’s ruling in the 1968 case of State of Andhra Pradesh v. K. Satyanarayana, where the court defined “games of skill” and distinguished them from games of chance. The judgment stated that games requiring skill are permissible and not considered gambling.

    In recent years, the courts have further reinforced this distinction. In 2017, the Supreme Court ruled in favor of Dream11, affirming that fantasy sports involve a significant degree of skill and should not be classified as gambling. This ruling has provided a legal foundation for many online gaming startups operating in this space.

    Games of Chance

    Conversely, games of chance are predominantly based on luck or random events. Common examples include traditional casino games like roulette or slot machines. The legal framework surrounding games of chance is more restrictive, as these are often equated with gambling and are prohibited in several states. The debate continues as to whether online poker and other card games, which may incorporate elements of skill, fall under this category.

    Notably, various High Courts across India have addressed this issue. For instance, in the case of Gurdeep Singh v. State of Punjab (2018), the Punjab and Haryana High Court ruled against a poker site, categorizing poker as a game of chance due to its reliance on luck, despite acknowledging the element of skill involved.

    The Emergence of Self-Regulatory Bodies in Online Gaming

    To address these legal complexities and enhance the credibility of the online gaming industry, several self-regulatory bodies have emerged. One such organization is the All India Gaming Federation (AIGF), which aims to promote fair gaming practices and establish industry standards. By adopting a self-regulatory approach, these organizations reflect the growing maturity of the online gaming sector in India.

    These self-regulatory bodies operate under various legal frameworks, including the Information Technology Act, 2000, and the Consumer Protection Act, 2019. They advocate for responsible gaming, ensure compliance with legal standards, and provide mechanisms for dispute resolution. This self-regulation is essential for fostering trust among users and stakeholders, positioning the industry as a legitimate and responsible sector.

    Charting a Path Forward

    As online gaming startups continue to flourish in India, navigating the legal landscape requires a nuanced understanding of the distinction between games of skill and games of chance. The current regulatory framework presents both challenges and opportunities, necessitating proactive engagement from industry stakeholders.

    The emergence of self-regulatory bodies highlights the sector’s maturation and commitment to ethical practices. By fostering collaboration between startups, regulators, and industry organizations, India can create a robust legal environment that supports innovation while safeguarding consumer interests.

    In this dynamic landscape, staying informed about legal developments and regulatory changes will be crucial for online gaming startups aiming for sustainable growth. As the industry evolves, the dialogue surrounding skill versus chance will play a pivotal role in shaping its future, making it essential for stakeholders to remain engaged and proactive in advocating for clarity and fairness in the legal framework governing online gaming in India.

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    • QH Editorial Team
      QH Editorial Team

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